Wednesday, April 29, 2015

How Two Way Streets Can Improve Cities

To improve the livability of neighborhoods, cities often turn to methods like building bike and pedestrian infrastructure or adding trees. However, one of the easiest and most affordable ways to improve cities might be to simply get rid of one-way streets. One-way streets became prevalent when cars were being introduced to the American public, as they were better suited to the higher speeds. A car would be able to travel faster along a wide one-way than a similarly wide two-way. But one-way streets might have done American cities more harm than good.

A study of 190 neighborhoods in Louisville shows that the risk of collision and injury in areas with many one-ways is about double that of areas with only two-way streets. Cyclists and pedestrians are also more likely to get injured on one-way streets. Not only that, property values in neighborhoods with one-way streets tend be lower--on average, they were worth half of what homes were worth in neighborhoods that didn’t have one-ways.

One way streets don’t only have higher rates of collisions and injury, they also seem to come with higher rates of crime and neglect. Streets that were converted into one-ways in the 1950s and 1960s seem to have deteriorated more so than two-way streets. It’s far easier to keep an eye out for law enforcement or flee on one-way streets. And because two-way streets are less conducive to high speeds, it is more likely that people passing by would see if a crime was taking place, making one-ways more desirable for breaking the law.

Of course, similar effects could also possibly be created on one-way streets. If the main cause of two-way streets being safer and less crime-ridden is slower speeds, then perhaps one-way streets can be made just as safe using traffic-calming methods.

Monday, April 27, 2015

Podcast: Most Roads Don't Pay for Themselves

Kevin DeGood of the Center for American Progress joins the podcast this week to discuss a recent report that reminds us no transportation pays for itself, even roads. We talk about the study, how 5.5% of the roads get 55% of the travel, and what's going on in DC. You can find it on Stitcher, iTunes, Streetsblog USA or the player below.

Tuesday, April 21, 2015

Podcast: A Discussion with Karoliina Korppoo, Lead Designer for Cities: Skylines

There's a new city building game out!  From all the rave reviews its much better than the most recent SimCity release and you can do some cool things with modifications to terrain and your own buildings that weren't possible before. 

In this week's podcast, we talk to Karoliina about what has made the game successful, some of the cool new features that are coming out, and background on some of the nifty assets in the game including smiling sims and subway infrastructure.

Take a Listen


Sunday, April 19, 2015

San Francisco's New Luxury Bus Service

There’s a new private service in San Francisco offering luxury bus rides to downtown from a few select neighborhoods. For $6 each way, Leap buses have free wifi, usb ports, and sell coffee and fresh juice on board during commutes. Leap is just one of a slew of new startups that are providing luxury or private transit services in the context of San Francisco’s often overcrowded and less than stellar public transit.

Muni has been struggling to keep up with its ridership for awhile, and recently announced a plan to improve its service. Under the plan, Muni’s service hours will increase by 2.5%. The bus shelters will receive slight improvements, like better maps, solar-powered lights that will glow even when it’s foggy, and bike racks. Muni will also try to meet service standards with more regularity. These upgrades are much needed and long awaited, but whether or not they will result in meaningful improvement to Muni has yet to be seen.

In the meantime, services like Leap are trying to corner a sector of the market that public transit just isn’t satisfying. Although Leap may reek of elitism, it is also shaking up transit industry and may drive the public sector to improve. Companies like Leap are much more flexible and experimental than public transit, and as a result, are the ones driving innovation in transit. One great feature of Leap, for instance, is that riders can pay using their smartphones or even check in via bluetooth so that they don’t even have to touch their phones. Riders can also check their phones to know how far away the bus is and how many seats are left.

Yet Leap Transit doesn’t seem to have taken off so far. The bus, which currently only serves the Marina District and North Pacific Heights, runs in the morning and takes passengers downtown, and then back to the neighborhoods in the evening. While the interior is fashionable and the service feels exclusive, the bar seating doesn’t seem very practical, and ridership seems low so far. It’s questionable whether the company will make it, but there’s no doubt that the public sector can learn some valuable lessons from it.

Monday, April 13, 2015

Podcast: Lighting in Cities with Clifton Lemon and Steve Lawton

This week on the Talking Headways Podcast Steve Lawton and Clifton Lemon of LightPlace Advisors talk about LEDs and the future of city lights.  We chat about lighting for pedestrians and how lighting has changed as cities grew up.  Join us for an enlightening adventure :)

Thursday, April 9, 2015

City Building Games Can Help Illuminate Planning Issues


For those who are fans of the SimCity games, there’s a new game that’s taken the city building genre by storm. Cities: Skylines, by the Finnish game development company Colossal Order, was released last month, and it’s quickly become one of the top city building games. While there’s nothing in particular that’s is completely new or innovative about the game, it is rigorous in modelling all the traditional parts of city building simulations, a welcome change as the SimCity franchise has moved its focus towards the social engineering aspect of the game instead of the actual city building simulation.

Similar to SimCity, the player acts as mayor and builds a city by zoning land, building infrastructure, and developing public spaces like parks and schools. However, one of the biggest differences between Cities: Skylines and SimCity is that Cities: Skylines is far more robust in its modelling of transit. The game’s developers also built the transit simulation game Cities In Motion, and as a result, this game’s spectrum of transit options is much fuller: you’re able to draw bus and rail lines on top of just designating bus stops, as well as set overall service levels.

On top of being an entertaining game to play, Cities: Skylines can also be a fun way to understand urban and transportation issues. One of the greatest criticisms of the SimCity games was that it was a good game for building sprawled cities, but the lack of transit options made it impossible to model denser cities that rely on public transit. This game allows for the simulation of many more city archetypes. As you develop these cities, different issues may arise: traffic congestion, pollution, and most importantly, you’re able to see how your city’s budget holds up and its cost efficiency per citizen.

Monday, April 6, 2015

Podcast: Houston Part II - Transportation Time

This week we continue our conversation with Christof Spieler on Houston, this time focusing on transportation including discussions about BRT, High Speed Rail, the bayou bike network and implementation of the bus re-imagining program.

Wednesday, April 1, 2015

Egypt’s Plan for a New, Purpose-Built Capital

Egypt’s housing minister Mostafa Madbouly has announced a plan to build a completely new capital city, possibly as soon as within seven years. Cairo, which has a population of 20 million residents and is expected to continue growing, is overpopulated and polluted. The new city is expected to help alleviate some of that congestion and modernize Egypt’s capital. Unsurprisingly, this plan has been met with plenty of doubt. Egypt has built several “satellite” cities for Cairo in the past in an attempt to reduce congestion, but many of these cities now lay desolate. If that’s the case, how can a new capital city hope to attract the urban population of Cairo, which has over 1000 years of history?

The plan itself is ambitious, grand, and big. The new capital city is expected to house five million residents over 270 square miles of land, with 663 health centers, 1,250 mosques and churches, and 1.1 million homes. Taking notes from more successful purpose-built cities, the new capital will consist of mixed-use development, be connected to transit, and have plenty of green space. Madbouly believes that 1.5 million jobs will be created, and generate enough economic incentive for locals to move into the city. While planned cities have a bad reputation today, there are a few success stories, such as Brasilia.

But some have a much darker view of the plan. Egypt’s government, which rules by an authoritarian military regime, does not necessarily serve its people, and this new capital city is just as likely to be a tool for control as it is a solution to Cairo’s urban issues. Cities can be designed to make it easier for the military to quell riots and keep the poor out of sight. Not only that, this new city will be a monument to president Abdel Fatah al-Sis and his new vision for the country as well as help distance himself from Tahrir Square, where his past two predecessors were overthrown.